These tend to be most effective when fired en masse to create a dense cloud of bubbles that can serve as a haven for the Androsynth ship, or to create a cloud of bubbles in the opponent's path. This allows them to strafe an opponent as they go sailing past.Īndrosynth Guardian - The Androsynth vessel is normally very slow, and it's weapon fires auto-homing molecular acid bubbles. Lastly, since Yehats are not particularly fast, they can often benefit from a 'Gravity Whip' from the planet. Also remember that energy generation on the Yehat ship is not sufficient to maintain constant shielding. Avoid the temptation of exhausting all of your energy with your guns, saving some for your shields. When activated, protects it from any weapon. The ship is equipped with extremely powerful mediumrange dual cannons, as well as a shield that. Yehat Terminator - The powerful and direct Yehat Terminator is the earliest of all Star Control ships. This way, when your opponent has only one or two " r-^^ ¿r crew members left, the Syreen can ĭestroy them before they have a chance to pick any of the crew back up again. One very r^r^"^Įffective trick is to use the Syreen call and r^"^ l^S^Tįire simultaneously. The Syreen can then pick them up and use them as her own crew. This causes the enemy crew from the opponent's craft to jump ship and drift through space towards ^^ The goal of a Syreen ship is always to get close to the opposing ship and use the Syreen call. Syreen Penetrator - This space vessel has the unique potential to leave a battle much stronger than it enters it. Shofixti captains who are patient may find that their little gun can be quite effective when fighting slow, or short-ranged enemy vessels. Of course, this requires that the Shofixti ship get itself close enough before detonating. The special capability of this ship is that it can detonate itself like a big bomb, and cause great damage to an opponent's ship. They have a limited number of crew, and a relatively weak forward fir-^ ing gun with a moderate range. Shofixti Scout - Shofixti Scout ships are small ancl very quick. One very effective way to take advantage of this ship is to stay mostly in the faster Y-wing form, transforming into the X-Wing form only to make quick turns or ward off would-be attackers when they get too close. The X-Wing form is slow, but has good turning capability, and fires a powerful double-lance, convergent laser. The Y-Wing form of this ship is fast but not very maneuverable, and it fires long range homing missiles that do only a small amount of damage. Its special power allows it to transform from one form into the other. The only reason ever to get close to an enemy vessel is to make an honorable, point-defense laser "coup de grace", to eliminate the opponent's last crew member. Stay away from the enemy ship, and fire your seeking nukes constantly! Use a Gravity Whip off of the planet, if necessary to keep your distance, but be careful not toĬollide with the planet. The best strategy for a Chenjesu is to keep a good distance between itself and the enemy ship.Įarthling Cruiser - The Earthling Cruiser is a vessel designed primarily for hit-and-run long-range attacks. These little drones can steal the energy from ships, or just pester the enemy until they are ready to give up. One powerful ability of the Chenjesu is to launch self-directed DOGIs (De-energizing Offensive Guided Interceptor). Since the crystals do not harm the Chenjesu, they can be exploded at point blank range to create a kind of ack-ack. If the crystal misses, release the fire button while it is still near the enemy ship and the shard will explode into smaller pieces. If you hit an enemy with the whole crystal, it does a great deal of damage. As long as the fire button is pressed, the shard continues on its way. A successful captain will use the teleport function, as well as an opponent's inertia, to move in quickly along the rear or flank of the enemy ship, unload from a full store of energy, and then fly or teleport quickly away to recharge.Ĭhenjesu Broodhome - The main weapon of the Chenjesu, the photon crystal shard, is versatile for both offense and de-fense. Sustain only a minimal amount of damage itself. The Arilou Skiff has an auto-targeting, swivel-mounted, short-range laser that pumps out damage quickly. It's speed and inertia-less drive make it the most maneuverable of all ships, and its special ability to teleport can help it escape from fatal situations. These descriptions are intended to give an overview of the ships' attributes and special powers, as well as a few tactical combat tips.Īriloulaleelay Skiff - An Arilou Skiff, when flown skillfully, can be one of the most effective spacecraft. Following are brief descriptions of the combat capabilities of all of the ships in Star Control and Star Control II.
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